In 3D computer graphics, an anchor point is a fixed point on an object that is used to control its movement and rotation. Moving the anchor point can be useful for a variety of purposes, such as positioning an object more precisely, creating animations, or aligning objects with each other.
In the Unreal Engine, moving the anchor point is a simple process that can be done in a few steps. First, select the object you want to move. Then, click on the “Transform” tab in the Details panel. In the “Transform” section, you will see three fields for the anchor point’s position: X, Y, and Z. You can change these values to move the anchor point to the desired location.