Rigging is the process of creating a skeleton and setting up the weights for a 3D model so that it can be animated. In Blender, there are several different ways to rig a model, but the most common method is to use the Armature modifier. An Armature is a special type of object that can be used to create a skeleton, and the Armature modifier allows you to bind the vertices of a mesh to the bones of the Armature.
Once a model has been rigged, it can be exported to Unreal Engine 5.3.2 and used to create animations. Unreal Engine has a powerful animation system that allows you to create complex and realistic animations. By following the steps in this article, you will be able to rig a model in Blender and export it to Unreal Engine 5.3.2 so that you can create your own animations.